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3D quality setings

ledo

New member
Where in ProE are the settings for better quality of 3D output. So the quality is better but there is aperformance drop.






Edited by: ledo
 
Hey ledo, not exactly sure what your after but for starters try this :


View - Display settings - Model display.


From here you get shader options, edge quality, smooth lines etc.


The shade quality is default set to 3 as to not upset anyones machines. Whenever I start pro-e I now set my to 10 straight away. I dont create Massive assembly`s so it doesnt really effect the performance of my machine. I am yet to find an "easy" way to have this set by 10 default. Cant be arsed with mapkeys
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a better way to ask what you asked is how do I create a higher resolution tessellation

See, when a nurbs modeler such as Pro/ENGINEER renders to the screen it has to convert the surfaces (in Pro/ENGINEER's case parametric 3d solids model) into polygons on the fly. These polygons are typically set to a low setting so when cad managers preform bench marks with default settings the software will out preform the competitor.

I have not looked into it (maybe someone can comment) but to set the tessellation settings so Pro/E starts with those settings there would be config options. You can't set those types of settings in the start part.


Edited by: design-engine
 
Shade quality to 10 mapkey


mapkey ss @MAPKEY_NAMESet shade quality to 10;@MAPKEY_LABELShade to 10;\
mapkey(continued) ~ Select `main_dlg_cur` `MenuBar1`1 `View`;\
mapkey(continued) ~ Select `main_dlg_cur` `View.cb_view_advanced`;\
mapkey(continued) ~ Close `main_dlg_cur` `MenuBar1`;\
mapkey(continued) ~ Close `main_dlg_cur` `View.cb_view_advanced`;\
mapkey(continued) ~ Activate `main_dlg_cur` `psh_view_mdldisp`;\
mapkey(continued) ~ Select `modeldisplay` `ModDsply_Tab`1 `ModDsply_Layout_Shade`;\
mapkey(continued) ~ Update `modeldisplay` `ModDsply_SB_ShadeQlty`4 ;\
mapkey(continued) ~ Update `modeldisplay` `ModDsply_SB_ShadeQlty`5 ;\
mapkey(continued) ~ Update `modeldisplay` `ModDsply_SB_ShadeQlty`6 ;\
mapkey(continued) ~ Update `modeldisplay` `ModDsply_SB_ShadeQlty`7 ;\
mapkey(continued) ~ Update `modeldisplay` `ModDsply_SB_ShadeQlty`8 ;\
mapkey(continued) ~ Update `modeldisplay` `ModDsply_SB_ShadeQlty`9 ;\
mapkey(continued) ~ Update `modeldisplay` `ModDsply_SB_ShadeQlty`10 ;\
mapkey(continued) ~ Activate `modeldisplay` `ModDsply_PB_Apply`;\
mapkey(continued) ~ Activate `modeldisplay` `ModDsply_PB_OK`;
 
The tessellation setting design-engine mentioned is controled by the edge_display_quality option in the config.pro which is the Edge Quality setting under View>Display Settings>Model Display>Edge/Line.
 
Yes i played arround with


View - Display settings - Model display


And it is better. Thanxs for answers.
 
One thing missing in proe is the option to re-display a zoomed in part with increased accuracy to actually see what you are doing... (e.g. I-DEAS has this option)

When you are zoomed in to change a sketch in the 0.00x mm area, lines are displayed VERY inaccurately, especially on rounded curves/circles. This makes it total guesswork where to click to select your curve or draw anything...
smiley11.gif
 

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