I've got a bit of an unusual "part" to model here. I'm modeling the most dital phalanges(finger bone) that makes up the fingertips of a hand (the tip-most bone segment).
I was curious what approaches others here might naturally pursue. I'm having a tough time deciding what strategy to take. Maybe a swept blend for most of the length of bone starting with the end at joint and terminating within the "fingerpad"/horseshoe piece which would be made separately and then merged and/or surface blended? Or maybe the use of a variable section sweepin there would capture the shape of bone with higher fidelity? Those are just two basic ideas I have right now but I feel there're many other approaches that I could be considering.
Opinions would be appreciated. I'm completely open-minded to any approach no matter how radically different from basic thought I listed above.
Here are some illustrations that show this fingertip bone from various angles:
View attachment 4087
The underside:
View attachment 4088
View from top:
View attachment 4089
View attachment 4090
Edited by: 2ms1
I was curious what approaches others here might naturally pursue. I'm having a tough time deciding what strategy to take. Maybe a swept blend for most of the length of bone starting with the end at joint and terminating within the "fingerpad"/horseshoe piece which would be made separately and then merged and/or surface blended? Or maybe the use of a variable section sweepin there would capture the shape of bone with higher fidelity? Those are just two basic ideas I have right now but I feel there're many other approaches that I could be considering.
Opinions would be appreciated. I'm completely open-minded to any approach no matter how radically different from basic thought I listed above.
Here are some illustrations that show this fingertip bone from various angles:
View attachment 4087
The underside:
View attachment 4088
View from top:
View attachment 4089
View attachment 4090
Edited by: 2ms1