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Auto Round Feature - Wildfire 4

[-Skint-]

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Wildfire 4.0 - Auto-Round Feature


Hi Guys, just wanted to know your opinions on the Autoround feature added to WF4. Anybody using it yet and what do you think.


To me it seems a little unpredictable and not really accurate enough for production modelling just yet..although I agree its a great time-saver when it works !


Example pic below shows one of the failures here... especially if you look where I marked "A". It seems to of done the hard work by rounding the tricky corner but then decided to leave the attached edge. The highlighted Red edges have been missed out.


If it was a little more predictable it would be a great tool.


arcr4.jpg
 
This used to be hidden config.pro option and everytime I used to try it my pro/e seesion would crash. Hopefully, now that its out in the open its improved. Maybe if you were trying to automate the design creation, you could create a mapkey or something & this would come in handy. Otherwise, I haven't found any occasion to use it and suspect its little more than a gimicy sales tool. I'll try to give it a whirl today & see what happens.
 
The example posted in the pic above was not the most complicated of parts I didnt think, although modelling it wasnt easy ( surface learning ). However the autoround seems to have unpredictable and strange results.


The factory I deal with on a daily basis understand that if my models have the smallest of radii all over each edge, its basically my intention to do the standard " remove all burrs and sharp edges ". So when this function works, 90% of the time on very simple parts, its a great time saver. When the parts get a little more complicated the feature just goes tits up !
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Edited by: [-Skint-]
 
If I'm not mistaken, the new 'auto round' is differnt than the old 'allow_round_all'. The old was a single radius, in the new you give a min-max.
 
dgs said:
If I'm not mistaken, the new 'auto round' is differnt than the old 'allow_round_all'. The old was a single radius, in the new you give a min-max.


Hey, ur right. Neat. Although I don't see a min-max, I see convex and/or concave or options to select or unselect.Interesting, but it kind of got hung up awhile on just a simple part. I can see how more complex geometry would give it trouble.
 
yeah mgnt8, it is pretty slow. Be careful not to insert an auto-round early on in the model tree, because each refresh afterwards has to regen the autoround and you have to wait the same amount of time all over again !
 
At most of the places I have worked edges are left sharp and the note "remove burrs and break all sharp edges +/-.015" is assumed to apply. This greatly improves regen and failure rates. The difference in large assys is amazing...
 

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