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Best practices with large asm drawings

skraba

New member
Hello,


is any of you, working with large assemblies and creating drawings from those, willing to share best practices about detailing views, showing surrounding of the assembly (which, inour case,takes the majority of the physical memory).


Is any of you using 2D software to "finish" the drawings, are you using drafting feature in Pro/DETAIL, are you using imported draft or are you using native 3D models for surroundings?


What are your best practices with copy geometry in termsof level to populate it with? What are your best practiceswith skeletons and layouts? How do you avoid circular references? If created any,what is the impact on the regenerating and mostly on the physical memory consumption? And lastbut not least, whatis your workstation hardware (RAM, CPU, graphic card), you are using for those operations?


The reason I'm asking this are our users complaining with slow drawing regenerating times when using large assemblies.
 
i could not understand what actually you want, but to reduce the regenration time you should define the Simplified Reps.


1GB RAM, 3.00 Ghz Processro and 256 MB Nvidia Geforce graphic card.


i am sure there will be no problem with this.
 
512MB RAM, 3.00 Ghz Processro and 256 MB Nvidia Geforce graphic card in my company


it workslowly with large assemblies and creating drawings


about "copy geometry " & "skeletons and layouts", just do it. then you will understand it .
 

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