Can anyone give me suggestions on what the simplest way
of turning this thing into a solid would be?
View attachment 4801
View attachment 4802
If it had smooth ends then I could just use "Fill" with a
couple sketches where I "use edge" to draw an endcap for
each end and then use "Solidify".
But when they are uneven like this there is no plane that
intersects the entire perimeter of each end. So I can't
use "Fill".
I suppose I could try to make 4 chains out of each end
and use boundary blend, or something like that. But it
seems like there's gotta be a more straightforward way of
just getting this thing into solid form. I could trim
them down with datum planes and use "Fill" (or
equivalently create planar surface and "merge" leaving
out the rough ends) and that's probably what I'd
otherwise do. But I was curious if you guys had any
other suggestions for me. I feel like I'm missing a lot
when it comes to surface modeling strategies.
I realize the ends being "rough" means the shape of any
"endcap" would not be well-defined and that's fine with
me. I guess I'm basically just wondering if there's
anything that's even more "quick and dirty".
of turning this thing into a solid would be?
View attachment 4801
View attachment 4802
If it had smooth ends then I could just use "Fill" with a
couple sketches where I "use edge" to draw an endcap for
each end and then use "Solidify".
But when they are uneven like this there is no plane that
intersects the entire perimeter of each end. So I can't
use "Fill".
I suppose I could try to make 4 chains out of each end
and use boundary blend, or something like that. But it
seems like there's gotta be a more straightforward way of
just getting this thing into solid form. I could trim
them down with datum planes and use "Fill" (or
equivalently create planar surface and "merge" leaving
out the rough ends) and that's probably what I'd
otherwise do. But I was curious if you guys had any
other suggestions for me. I feel like I'm missing a lot
when it comes to surface modeling strategies.
I realize the ends being "rough" means the shape of any
"endcap" would not be well-defined and that's fine with
me. I guess I'm basically just wondering if there's
anything that's even more "quick and dirty".