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You mean create a wavy surface along a curved trajectory? It's the same as with a straight line - just dimension the sketched entity offset from the trajectory, and use the same relation. You might need to play around with the section plane control for the VSS, but for a basic sweep it shouldn't be necessary.wilmath said:Is there a way to do the same thing to a conic like the one below?
If not, how about an arc?
Thanks Rick