Hello All,
I am doing some surfacing in Pro/E Wildfire 2.0 and am trying to create a "pillowed" surface where the corners of the pillow are rounded. All the surfaces need to be curvature continuous and as smooth as possible. I can generate the top and sides of the pillow, but at the corners, you end up with triangular patches (2 side edges and the rounded bottom edge of the pillow).
Pro/E is terrible at creating curvature continuous triangular surfaces...
I can brute force a solution by trimming out the corners and making additional 4-sided patches, but I figured I would ping the talent on this site to see if anyone has a really elegant, robust solution for modeling this kind of geometry. It is such common geometry, I'd imagine someone here has a slick method.
Thanks in advance for your help!
A
I am doing some surfacing in Pro/E Wildfire 2.0 and am trying to create a "pillowed" surface where the corners of the pillow are rounded. All the surfaces need to be curvature continuous and as smooth as possible. I can generate the top and sides of the pillow, but at the corners, you end up with triangular patches (2 side edges and the rounded bottom edge of the pillow).
Pro/E is terrible at creating curvature continuous triangular surfaces...
I can brute force a solution by trimming out the corners and making additional 4-sided patches, but I figured I would ping the talent on this site to see if anyone has a really elegant, robust solution for modeling this kind of geometry. It is such common geometry, I'd imagine someone here has a slick method.
Thanks in advance for your help!
A