Hello,
I am using Creo Elements Pro for machine design and I am wondering if anyone has any thoughts on pros/cons/best practices for what I am doing.
Oftentimes machinery will have actuators such as air cylinders, and sometimes there will be replaceable tooling, and many times both.
Up until now I have been handling models and drawings with family tables. In the case of an air cylinder, I create a generic model named the cylinder part number and constrain it in the "retract" position. Then I create a family table instance and constrain it in the "extend" position. When I want toggle my upper level assembly model between extend/retract, I simply replace the cylinder with the opposite family table instance. When I want to create drawings showing extend and retract, I create views from different assembly models containing the family table instances I want to show. This results in multiple BOMs that I have to work around (which I can). It's a bit of a pain, but it does work.
I recently started using some simple mechanism constraints. This allows me to drag the cylinder between two limits that I define. It allows me to see extend and retract, but still do so with no family table and a single BOM. It looks like you can create a snapshot of the cylinder orientation, then make the snapshot available to your drawing, and then you can show it as an option under exploded view. This seems to work well, but what are the disadvantages? Also, what if you need multiple positions as with an electric actuator. The drag snaps nicely with two positions.
Thoughts please,
Matt
Thanks,
Matt
I am using Creo Elements Pro for machine design and I am wondering if anyone has any thoughts on pros/cons/best practices for what I am doing.
Oftentimes machinery will have actuators such as air cylinders, and sometimes there will be replaceable tooling, and many times both.
Up until now I have been handling models and drawings with family tables. In the case of an air cylinder, I create a generic model named the cylinder part number and constrain it in the "retract" position. Then I create a family table instance and constrain it in the "extend" position. When I want toggle my upper level assembly model between extend/retract, I simply replace the cylinder with the opposite family table instance. When I want to create drawings showing extend and retract, I create views from different assembly models containing the family table instances I want to show. This results in multiple BOMs that I have to work around (which I can). It's a bit of a pain, but it does work.
I recently started using some simple mechanism constraints. This allows me to drag the cylinder between two limits that I define. It allows me to see extend and retract, but still do so with no family table and a single BOM. It looks like you can create a snapshot of the cylinder orientation, then make the snapshot available to your drawing, and then you can show it as an option under exploded view. This seems to work well, but what are the disadvantages? Also, what if you need multiple positions as with an electric actuator. The drag snaps nicely with two positions.
Thoughts please,
Matt
Thanks,
Matt