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Learning Pro/Surface & ISDX

78finn

Member
Hi there,
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I have been a Pro/Engineer user since university (Product/Industrial Design Background), but have mainly concentrated on Solid modeling/advanced solid modeling etc. I
 
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Thanks muadib3d that is a really good tutorial...where did you find that!? Are there any others like that at all????
 
Working ina product design environment as I do, I would HIGHLY recommend a basic knowledge of of Pro/Surface before moving on to ISDX.. the findamentals are the most important things! i.e. curves - how to control and fake G2 continuity and whento use it, keeping surface breaks to a minimum is another one! A complete knowledge of sweeps (including graphs) is a must also - these are generally used to control draft on surface edges.


While the ISDX tutorials are good, if you are starting surfacing from scratch, and also with a solids background, I think the basicPro/Sirface iswhere to start!


James
 
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Hi James...<?:namespace prefix = o ns = "urn:schemas-microsoft-com:eek:ffice:eek:ffice" />
Great to hear from you...and from someone involved in the same industry as me. Basically I
 
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So know one has any further advice for us beginers!?
 
I think Finn, James has right. Pro\E is only a tool that one can use to achieve desired goal. No matter if You use normal surfacing stuff or isdx - it has to be clear which exactly surface quality you want to achieve. So, directly it comes to surfaces connections - G0, G1, G2 or G3(does Pro\e handle the last one?)

With G0 and G1 it is simple - the last one is just tangent conection. But G2 is curvature continuity, and this is big topic, too big for me. But it plays big role in general view of devices like Radio, cell phpones etc.

Lately I spent some time on playing with curvatures, curves, surfaces. For almost 3 years I used surfaces without taking care of importance of G1, or G2, because for example in Valve housing you can meet only G1.

This time i decided to go further. I started with some idea to make it in surf. I start with curves as wireframe, but none of them with G2, just for have a fun. I think today or tomorrow I will show some pics and we could have a fun watching this crappy things:)))
 
78 finn,

Are there no classes you can take in your area? It can be a good thing to learn from resources like books and websites. However, sometimes you just need some experience to walk you through the pitfalls and see where you are having issues.

muadib3d,

rhino 4 claims g-infinity surfaces. pro-e can handle somewhere between g2 and g3 but not full g3 if I am not mistaken...

cheers,

M


Edited by: magneplanar
 
lately I read Rhino can handle with T-splines

Beizer curves, B-splines, upbs, nurbs, t-splines - there is no time to catch a breathe;))
 
This is somewhat embarrasing but...


can someone explain what G0,G1,G3...& G3 actually refer to. I'm very new to surfacing & ISDX...i.e. just started learning. So these terms tend to go right over the top of my head....





Everybodyhas to start somewhere right??
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Thanks muadib3d


Think I have a handle on it now! So Pro/Surface & ISDX (WF 3.0) can handle G1,2 & 3 from the looks of it...but not G infinty - llike Rhino & friends.


From my experiancethough...Rhino is mainly a visual tool (am I right in that assumption?)and not used for the design and engineering of plastic moulds + industrial applications.Same goes for Alias - great for surfaces, but has to be used in conjunction with something like Pro Engineer when it comes to plastic mould design/ injection moulded tooling etc -which is why ISDX is so appealing to me i.e. it cuts out the middle man so to speak?


Can anyone actually explain why this is the case!? Or even if I am right in my assumptions - from an engineering/product/industrial design point of view?


What do you reckon!?
 
78finn,

Each software has its strengths and uses. If you need special surfacing capability then you have the option to make that surface using the best options for you. For instance, a custom complex surface can be imported into pro-e leveraging the capabilities of both.

ISDX is intended to add in that functionality for industrial design and free form surfacing that was otherwise missing in Pro-E. It is an improving component whose advantage is that it is integrated. If you do not need the complexity of higher order (G3+ or certain "A" class) surfaces then ISDX should be all you need. ISDX is already beyond the standard surfacing capability of Pro-E and in time will have more capability.

I am not advocating the purchase of any software, just providing comment.

cheers,

M
 
magneplanar said:
78finn,


ISDX is intended to add in that functionality for industrial design and free form surfacing that was otherwise missing in Pro-E. It is an improving component whose advantage is that it is integrated. If you do not need the complexity of higher order (G3+ or certain "A" class) surfaces then ISDX should be all you need. ISDX is already beyond the standard surfacing capability of Pro-E and in time will have more capability.

I am not advocating the purchase of any software, just providing comment.

cheers,

M





Hi All,


sorry I've been absent from this conversation - busy at work and all!


I do not believe ISDX can create G3 surfaces or do I believe ISDX can create anything that Pro/Surface can create. I'm open to corection but I'm sitting beside the guy who helped implement ISDX into Pro and he says no! Tim harrisson at the User conference a few year back also confirmed this - maybe things have changed?


while ISDX is a valuable tool - I reallly believe that a complete knowledge of Pro/Surface is necessary to get the Full benifit from it - you need to understand why the surface wants to do what it wants to do and why! This will allow you to get the surfaces ot do what you want/need them to do without making them look forced.


James
 

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