bfairhurst
New member
are there some examples of when using the model player for regeneration would catch model issues that the normal edit/regenerate (ctrl G) would not? For example, if Ihave an assembly open and hit edit/regenerate, changes I have made will regenerate and update. If I then do a full regen through the model player are there any cases where any of the components may shift position that the normal regenerate did not update?