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model player regeneration

bfairhurst

New member
are there some examples of when using the model player for regeneration would catch model issues that the normal edit/regenerate (ctrl G) would not? For example, if Ihave an assembly open and hit edit/regenerate, changes I have made will regenerate and update. If I then do a full regen through the model player are there any cases where any of the components may shift position that the normal regenerate did not update?
 
Family table instances with negative dimension values can move back and forth on successive regens. There is some character (which escapes me at the moment) that prevents this.
 

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