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Modeling challenge - hand drill

Jacoolo

New member
There is right time to check "our" own surfacing skills after catching the stuff introduced here by DE, Jeff, and Leo - E-Cognition.

To make this forum HOT place again, to make it great to proof ourselves I encourage everybody to get involved in this modeling challenge.

It is not that complicated as it looks, however everyone has his own "way to handle with stuff" and this is what Iam counting on - different approaches



let` rock it.
 
sounds pretty outsanding Tobias

looks like we`ve got an expert regarding drills among us
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I would very much like to take part in your modeling challenges but don't really know when to do it. Do you model these kind of stuff on your spare time or do you get a few hours of paid ProE practice time? Doing stuff like this should be encouraged by the company and I've been planning on talking to my boss about it. The negotiations should be easier if I can say that other companies do it as well. How do you do it?
 
good question

mostly I stay late at job - an hour or two, once/twice a week if required to me.

I haven`t managed this with my executivies. This is not an issue to use as advantage or salary increase reason either.

This is my private, personal development. Many times it repayed in my working duties, however so far, this knowledge is not neccesary to pass them all.
 
But if it has repaid in your working duties, it should be a salary increase reason
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. I read/write here not exactly in secret but I hang out here more than I need to. I'd like to do it without feeling I should be working instead.

Come to think of it, the mechanical designers at my company used to have ProE-meetings where we would discuss problems we've encountered, new features and stuff like that. For some reason we stopped doing it. Maybe I can get it up and going again?
 
I used to be a support guy for Pro/E for more then 1.5 year. I did a lot of meetings, (twice a month meeting with all users - more than 30, so in several groups), trainings. I wrote couple of presantations.

A lot was based on stuff from Mcad, google researches and my own interest. I think I`ve got same attitude now, to seek still new skills. However, I am no longer Pro/E support guy, mechanical designer instead, different company.

In the end I narrow my interest only to surfacing and trying to play with it after work. My Boss could say - this is Your hobby, not your job. I haven`t checked that so far
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Okay, maybe it isn't in itself a salary increase reason. But you do get better at your job. Anyhow, I think I'm going to stay a bit late at work today and have a go at the hand drill.
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lay down first curves for main body, that is the very first step to start with



then deal with 3nd surf at the rear side



that is the way to go
 
You did want some different approaches and that's what I tried to do.
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It's not beautiful. I only threw some radii there to make it look somewhat decent. I probably have to make them the same way you did. The "engine shell" I am pretty satisfied with though. At least the approach.
 
Hmm I like the way Jacek makes the part surrounding the button, I still have to get to grips with many surfacing tricks, anyway this is my attempt:



I wanted to see how it would come out using rounds instead of surface fillets. Here the button surroundings are less smoothly integrated with the general shape, and the connection to the body is not so "nice", but it works quite well nonetheless...

Paolo
 
Hey guys, great work so far! Sorry I have not contributed, I am so so so sooooooooo busy lately with work and other stuff
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I have not really done any decent modelling with pro-e for a few months, only boring mechanical parts which take 10 minutes! I want to have a play with WF5 too.
 
I agree with the meetings to discuss problems, solutions and general techniques with others that you work with.


Unfortunately I'm the only one here at the minute using ProE so I'd have to have a meeting with myself
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but on a serious note I always have found I develop better in the software when there are others around who you can bounce ideas off and people who have an interest in learning.


At the minute I'm the same as Skint, working on drab boring same old stuff that doesn't really push things too far
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(though I'm sure your stuff isn't as boring as mine Skint).
 
suppose Solidworm you are focused very close to Fill command from SW - not that way.

Pro/E does not support 5 sided surfaces by default, and that is why Yiu have to learn how to solve them to develop introduced by You surface.

Any way, it is not the way I would follow

In my first attempt I surfaced as below





simple and easy but not confident - about that later on

my second approach is much, much closer to reality and much confident
 
sometimes to fill a gap, you run the surface long, and trim it back...instead of just making a patch with the existing edges

cheers,

M
 
muadib3d said:
Pro/E does not support 5 sided surfaces by default.

isn't it four sided? (one of the boundaries is only tangent continuous). i always try the easiest approach first. edison found 10000 ways NOT to invent the light bulb. so i have at least 9999 ways left.
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Edited by: solidworm
 
indeed solidworm

mea culpa, within first glance it looked to me as 5-nd surfaces

any way I would not follow this approach
 

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