Hello everybody,
I'm rather new to SW (coming from AutoCAD), and I'm not too sure what the right approach is to what I'm trying to do. Here's my problem:
I have an assembly with two parts: a main part (let's call it A) with a hole in it and two pegs on each side, and a level-like part (I'll call B) with a cylinder that rotates inside the hole, and an "arm" that can move from one peg to the other.
The pegs act as stops for the arm on part B, so that B can only rotate +-25 degrees on each side. The problem is that these pegs have rather convoluted shapes, and the arm on part B must has similar shapes on both side, in negative, so that when it rests on either peg, the peg "disappears" into the arm. These are parts that, in real-life, are made and adjusted by hand, and I need to model them.
So what I wanted to do is this: I started by modelling the arm of part B with an oversize square block, then I assembled B onto A with the proper mates, and then (this is the bit I can't figure out), I would like to move the lever to its proper position on the right peg, use the right peg to imprint its shape into the right-side of the arm, then move the lever to the left and do the same with the left peg, so that in the end, I have my lever arm with both sides imprinted with the shape of both pegs.
How to I go about doing this? I've tried doing this in various ways, but it doesn't work at all and I have a feeling I'm not using the right approach at all, so I'd be glad if someone could point me to the right direction.
Come to think of it, I'd also need to position another part in different positions to pick up external references in the part's sketches with the part in one position, and other external references with the part in another position: is this the same problem?
I'd be extremely grateful for any help you can provide with this. Thank you very much!
EDIT: I forgot to mention I use SW 2008
Edited by: Pierrec
I'm rather new to SW (coming from AutoCAD), and I'm not too sure what the right approach is to what I'm trying to do. Here's my problem:
I have an assembly with two parts: a main part (let's call it A) with a hole in it and two pegs on each side, and a level-like part (I'll call B) with a cylinder that rotates inside the hole, and an "arm" that can move from one peg to the other.
The pegs act as stops for the arm on part B, so that B can only rotate +-25 degrees on each side. The problem is that these pegs have rather convoluted shapes, and the arm on part B must has similar shapes on both side, in negative, so that when it rests on either peg, the peg "disappears" into the arm. These are parts that, in real-life, are made and adjusted by hand, and I need to model them.
So what I wanted to do is this: I started by modelling the arm of part B with an oversize square block, then I assembled B onto A with the proper mates, and then (this is the bit I can't figure out), I would like to move the lever to its proper position on the right peg, use the right peg to imprint its shape into the right-side of the arm, then move the lever to the left and do the same with the left peg, so that in the end, I have my lever arm with both sides imprinted with the shape of both pegs.
How to I go about doing this? I've tried doing this in various ways, but it doesn't work at all and I have a feeling I'm not using the right approach at all, so I'd be glad if someone could point me to the right direction.
Come to think of it, I'd also need to position another part in different positions to pick up external references in the part's sketches with the part in one position, and other external references with the part in another position: is this the same problem?
I'd be extremely grateful for any help you can provide with this. Thank you very much!
EDIT: I forgot to mention I use SW 2008
Edited by: Pierrec