I am trying to implement constraints for a ball joint. I was able to "link" two vertices. Is there a way to limit range of motion? (Rotation around the 3 axis if the origin is exactly at the ball joint location)
Longer explanation:
I have two extruded rectangles. One has a hemisphere protrusion in the center the other has a shallower round cavity. The parts pivot in this ball joint. But I do not need for the parts to pivot 360degrees causing interference. Lets say I want one part to pivot +/- 2degrees in x and y and no rotation in the z axis.
Longer explanation:
I have two extruded rectangles. One has a hemisphere protrusion in the center the other has a shallower round cavity. The parts pivot in this ball joint. But I do not need for the parts to pivot 360degrees causing interference. Lets say I want one part to pivot +/- 2degrees in x and y and no rotation in the z axis.