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Moving objects

Metoo

New member
Can I import multiple objects (surfaces)into an open part filethen move them to desired locations with respect to each other.


I'm new to Pro-E. I do surface modeling. Because of the enormous size of part files with history trees, and rebuild times, I generally model sections of a part design using Rhino and import these sections into Solidwork, where I move them to the correct locations (part mode, not assembly) then knit (sew/stitch) all surfaces together.


I would like to do same with Pro-E, or any design system that produces better surfaces than SolidWorks, how do I do this in Pro-E?
 
Maybe this will work for you: Insert > Shared Data > Copy geometry from other model.


Regards Zdenek
 
Various ways you ~could~ go about it - transformed copies, referencing different coord systems, assembly and copy to a part. The last would be my preference.


If it were me, though, and I wanted to involve Rhino I'd think I'd do the alignments in Rhino and export the whole mess from there.


YouARE going about it the hard way. There's really little, if anything, in the realm of shape definition thatRhino does better. Going native may take a little longer due to parametric setup, etc. but not so long that it makes swapping back and forth worthwhile. If you should run into a shape you can't get without resorting to Rhino you'll be better off exporting the references from Pro/E, modifying in Rhino, then re-importing; it'll all be right in place ready to stitch back in.


What are you modeling that (you think?) takes so long to regen or creates suchenormous filesin Pro/E? Pro/E's surface generation is usually quite a bit faster than Rhino's. File size, as with Rhino, is affected by render mesh storage. Also affected by trying to use too tight a tolerance if you're messing with that.
 
I design acrylic spas, but I've done boats and such also. It isn't what I think takes so long, these files, if parametrically modeled completely through, wouldbe in the range of250mb of 500mb.


There's not too many of us who do surface modeling, at least not on the scale of designing a boat, or spa, and all that I know who do, do exactly as I - divide and conquer. Even auto bodies are simple in comparison to a spa or boat, which has to be of one continuous surface when complete. There's a huge difference between a solid model assembly of 200mb and a surface model of the same size. the latter has to have continuity of surface contact and tangency, the prior only has to display the assembled items.


The problem isn't how fast Pro-E or Rhino, or etc.. can create a surface different design packages generate types of surfaces with varying qualities. Rhino does well with some, while Mastercam better with others. Other than Unigraphics (I unfortunately don't own a copy) I haven't seen any of the most popular design software (Solidwork included) do a very good job creating quality surfaces when put the test of serious modeling. Nor is the problem shape difinition. These surface patchs have to have contact and tangency continuity, and in many case curvature. I've imported a half dozen spa designs into the demo copy of Pro-E I have, none have displayed properly. Since there's been no problem opening them in Solidworks, Rhino, Mastercam, NX, etc..the problem might be with Pro-e, which isa sure sign that Pro-e might not be able to produce what it can't display.


Once again, the question is about importing multiple items into an open part file and moving (aligning) them independent of each other to achieve proper positioning and alignment?
 
"Can you knit"


Once assembled, copy the individual surfs into a part and merge.


I'd like to see an example of what you are talking about because I simply can't imagine a harder way to model an object.


"I haven't seen any of the most popular design software (Solidwork included) do a very good job creating quality surfaces when put the test of serious modeling."


Yet, by your own admission you don't know anything about Pro/E.


"Nor is the problem shape difinition. These surface patchs have to have contact and tangency continuity, and in many case curvature."


That IS shape definition.


"I've imported a half dozen spa designs into the demo copy of Pro-E I have, none have displayed properly. Since there's been no problem opening them in Solidworks, Rhino, Mastercam, NX, etc..the problem might be with Pro-e, which isa sure sign that Pro-e might not be able to produce what it can't display."


Simply nonsensical.


You seem to have reached a lot of conclusions (it's quite a long reply, anyway) without knowing a lot about Pro/E or its ability.


Again, if you provide an example of your "work" it might help someone help you.


- - - - - -- -


It's occurred to me that English may not be your native language and something is being lost in translation...


Are you talking about ...


1) "Moving" a surface from one location to another or


2) Matching boundary edges, vertices, etc. (would be a function of the Geometry Menu) tofacilitate joiningsurfs into a quilt.


... ?


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Edited by: jeff4136
 

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