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OT: Pixar films

2ms1

New member
I hope this isnt too off topic, but I'm curious are models in Pixar films basically made in the same way as we are making things with Pro/E ie fundamentally very similar to classic CAD? Or do they have very different methods or what? Just curious, because if as-seen-on http://www.pixar.com is made in same basic way OMG!!!
 
The big differences probably derive from the end use. Pro/E has been
developed with a physical entity as the end result, whereas these other
modelers typically result in an image or animation. I have Flex3C but I
haven't ever used the animation functionality, though I would like to. Still, I
would think that this functionality would look a bit primitive up against
Maya, 3D Studio, or any of a number of these modelers.

Check out the Cinema 4D Engineering Bundle. They have an interface to Pro/
E (among others) so that you can output your models and assemblies in the
highest image quality while gaining some much more complex image and
animation capabilities.

http://www.maxon.net/
 
Keep in mind that pro-e is an engineering package, everything created using pro-e ( well most things ) should be able to be manufactured / produced etc. Things created by companies such as pixar are really only for asthestic use for on-screen imagery etc, so they are created with renderes such as Maya, 3DSmax etc. I know they used to use Silicone Graphics systems too which are incredibly powerful systems for handling highly rendered animations etc.
 
Anything you model in Pro-e can be transferred to a rendering and animation program meaning that...yes, they are basically modeled the same way. Assemblies in pro-e can be animated in 3DS.


Basically, its all 3D modeling. Just different programs.
 
Typically 3D models used in the film industry are build via NURBS, polygonal or subdivision surfaces technologies based on different needs, established processes, etc. These technologies plus the tools developed from them permit the creation of more organic models and surfaceswhen compared to classical CAD modeling. These models can/have to be modeled, optimized for animation purposes.
 

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