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Phong Reflectance & transparency

mgnt8

New member
With all the rendering discussions in the recent past, I decided to jump on the ARX bandwagon.


One question: I have a transparent plastic container on a white background and can't seem to get the lights right. Thebest option I found was to create a custom color with the Photolux setting Reflectance set to "Phong" (I'm on Wildfire 3.0). However, now I can't get any transparency no matter what settings I try. Does Phong reflectance allow for transparency?


I know this stuff is relatively new but the lack of documentationon these settingscombined with PTC tech support's unfamiliarity with it isa bit disconcerting, especiallyconsidering all the other help with the core modeling funcationalities out there.
Edited by: mgnt8
 
I dont have WF3 so Im not sure what PHONG reflecting is. I am asuming its something like fresnal reflection. If your trying to make glass in a white room it will likely never look right. There needs to be something to reflect on it or it will simply just be transparent.
 
I know in wildfire 2.0 from some time after date code m130 the transparency seemed to falter (i.e. does not work) I got confirmation of this from a PTC maintenance rep. He also tried it in a version of 3.0 prior to release and it was also true in that, so he put in for a fix. So from what you are saying it appears that transparency still doesn't work. Well that just stinks. I haven't migrated to 3.0 yet due to licensing and logistical needs, but hopefully they will fix it soon.
 

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