I've been making all the parts for this tiny thing I'm making at 100x scale. I
thought that I would simply be able to rescale them and all would be fine.
It's been nice not having to enter decimals and bunch of zeros every time
dimension something in my parts. However, now I find out that when I
rescale back a lot of things like rounds and sometimes trajectories for
things like cuts, sweeps, etc go haywire.
Anyone have any advice on how to avoid these kinds of issues in the future
(if possible)? Can anyone tell me why rescale would cause anything to break
anyway? I don't understand why the scale should affect anything.
Edited by: 2ms1
thought that I would simply be able to rescale them and all would be fine.
It's been nice not having to enter decimals and bunch of zeros every time
dimension something in my parts. However, now I find out that when I
rescale back a lot of things like rounds and sometimes trajectories for
things like cuts, sweeps, etc go haywire.
Anyone have any advice on how to avoid these kinds of issues in the future
(if possible)? Can anyone tell me why rescale would cause anything to break
anyway? I don't understand why the scale should affect anything.
Edited by: 2ms1