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ROTATION of a part

erik257

New member
hi all, im relatively new to proe, and now i have this
problem with rotation of a part. ok, so for instance, i
have a box extruded, having the default cordinate system
at one corner of the box. then i rotated the box lets say
about all x, y & z axes for 12 degrees. now for some
reason, i need a second set of rotations, but at a
different corner, no idea how to do that. i mean for a
box it is relatively easy to solve i guess, i can work
out the combined effect of the 2 sets of rotations with
reference to the default coordinate system, and basically
just redefine the first set of rotations and not having
to worry about rotating it again at another corner. but,
when the part itself features a much complex geometry,
and involves sets of imported data points scattered
around various offsetted coordinate systems, to resolve
multiple rotations outside of proe is basically not
possible as it will involve calculation of tens of
thousands of data points, not practical at all.
smiley5.gif
so,
how should i actually go about to do deal with the second
set of rotations? any ideas?
any help would be appreciated, thanks!
 
no, i havent tried copy/paste special yet, in fact i dont even know what that is...i'll try to figure out how to use it and see if it works for me. thanks.
 
Would it be possible to do your next operation with datum planes?


Maybe you can do the next feature by lining up a datum plane to the points in your geometry. You wouldn't be rotating the model but instead adjusting the view.
 

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