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solid from surface

paperclip

New member
Hi all.


I'm trying to import a human model into pro/eand convert it to a solid. I need to chop it up and add moveable joints and motors.Isthis possible to do and still preserve the subtle curves in the model? I have the model in various formats obj, step, iges etc.





Take care. Rob.
 
Hi thanks for you reply.


I think they are polymesh. There are no control points along the curves except at the intersections when I open the model using another utility. You can email directly if it's easier.





Rob.
 
I would import it into Maya and convert to NURBS. Solidify theNURBS then use
top down design to create the articulating joints.
 
Hi. Thanks for you reply.


I don't have Maya and wouldn't know how to convert it to NURBSeven if I had the software. I'm really inexperienced when it comes tothe organic stuff. Usually I design capital equipment forthe semi-conductor undustry.


This is alittle investigativeside projectI've been asked to help with by someone I work with.


Take care. Rob.
 
well then in that case one could treat it as a typial reverse
engineering project. You would have to have some outside party
convert the data somehow for you. Pro/E wildfire can import this poly
data depending upon exactly what it is. Can you email it and I will
take a look over the weekend? [email protected]



I assume the head is not priprietary. how do you spell that anyway.



Edited by: design-engine
 
hey Bart..


Helpful as always!


Can you expand a little more on Maya's ability to transform tesselated (SP?) stl/obj files into nurbes surfaces?


We just spent quite a few grand (~$10,000) on some reverse engineering software which allows us to surface point cloud and tesseleated scan geometry..


Cheers,


James
 

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