Hello all. I am looking for a way to create a 3-d splines (representing a cable, tube, etc.) that will go through an arbitrary number of points and be tangent to line segments at each end. I would like the points to be created in a way I can use BMX techniques to ultimately fix the locations of the points in space. Any suggestions? Thanks in advance!
Edited by: Mloew
Edited by: Mloew