Is it possible in SolidWorks to do any form of texture mapping, with UVW coordinates etc, or is the only way to have any control by moving things around in the DDS files?
I ask this because I'm used to programs more geared toward the visual side of things than the modelling focus of SolidWorks.
I ask this because I'm used to programs more geared toward the visual side of things than the modelling focus of SolidWorks.