Ok, so i've started using a bumpmap to illustrate some materials in a model (mainly sheet metal parts). How do I force the same texture scale onto all of the parts that use it??
EX: I've got 3 different metal sheets with different dims. I could setup 3 different colors, one for each scale. I could apply the texture to each component in on the assembly level. But to be honest, I really don't want to do either of these.
Is there a workaround for this, or am I doomed to busy work in order to pull this off?
EX: I've got 3 different metal sheets with different dims. I could setup 3 different colors, one for each scale. I could apply the texture to each component in on the assembly level. But to be honest, I really don't want to do either of these.
Is there a workaround for this, or am I doomed to busy work in order to pull this off?