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BBurdette

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I'm using Pro-E Wildfire 2. I am a beginner, but I want to know how to get back to the sketcher mode. For example, I create a part but want to go back and redifine a feature. I click on the feature in the tree, but it only gives me these options, Edit, Editi definition, Edit preferences etc... I want to get into the sketcker mode to make changes, how do I do that? I hope this makes sense, please help.
 
An easier way to get straight into skecther mode is to click on the little plus next to the feature which should expand and show the sketch ID. Then right click and edit definition on the sketch.
 
If you are interested, I work at a firm that teaches Pro/E. It sounds like you are just starting up, and we have a 3 week intesnive class starting the first monday of October. If you are close to the Chicago area, or would like to spend 3 weeks in Chicago and become a very good user in like 3 weeks, and catch some city night life, this might be good for you. Check out the website www.proetools.com No pressure, I just thought you might be interested.
~Aaron
 
Now that you have found edit defintion, try edit command. To use this click on the area you want to work on(ether on the model tree, on on the part itself) right click edit. This should bring up the dimensions that created the area so that you can directly edit them
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Best of luck, John
 
Just a follow up comment on Aarons post.I highly recommend a beginners course for Pro-e. When i went to work for my current employer I had around 10+ years of experience with another CAD program. Talk about culteral shock, I spent the first 6 months cursing Pro-e and its designers.One class later I fell in love with the program.
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If you are interested, I work at a firm that teaches Pro/E. It sounds like you are just starting up, and we have a 3 week intesnive class starting the first monday of October. If you are close to the Chicago area, or would like to spend 3 weeks in Chicago and become a very good user in like 3 weeks, and catch some city night life, this might be good for you. Check out the website www.proetools.com No pressure, I just thought you might be interested.
~Aaron



Best of Luck John
 
One of the most powerful (and useful) tools in Pro/E starting in WF is the right mouse button. If you would like to modify a feature select that feature on the screen and then press your right mouse button. A menu of options will appear directly on the screen where you are working (you don't need to go to the side bar or icons or model tree). All (well, most) of the available options for that selected feature are listed and you can select them from the pop-up.


This option is available for almost all of the tools in Pro/E WF. One complication will arise if you create your datum curves/sketch outside of your feature. There seems to be some move to have users create their sketches in 3D space and not as parts of the actual 3D features (extrude, revolve...). My students purchase a decent textbook but the author ignores this option.


To createmost powerful/useful/editable3D object/feature is to actually start by selecting the feature type and then defining everything for that feature within the feature. This is simplified greatly with the right-mouse-button tool.


As an example, to create an extrusion select the extrude button:View attachment 2790


By default (I am not sure why) you are asked to "Select a sketch" from the dashboard. I prefer an internal sketch so I am told to define the sketch under placement. This was rather frustrating to me; it seemed more work was added to feature creation.


BUT, if you right mouse click anywhere on the work screen, a definition menu will pop up with all of the necessaryoptions you have available for this step in the feature creation process:


View attachment 2791


Select Define Internal Sketch and you will be brought back to the sketch definition tool, beginning with datum selection. In addition you can choose to change your solid to a surface or make a thin feature (Thicken Sketch: this is a good time to select this feature because you can use an open section that will be invalid for a standard extrusion).


Whenever you are done making selections or modifications select your middle mouse button and your present operation will be accepted and you will step back to the definition. When you are asked to select a datum plane for sketch, select the preferred datum and then select the middle mouse button (if the default reference datum is correct or acceptable). Sketch and modify the section. At anytime in the sketch operation you can select your right mouse button to see all of the basic sketch tools. If you select a sketched object you can select the right mouse button and then select your tool for modification.


Sketch tool mouse-menu: View attachment 2792


After you have completed your section, accept the sketch and then define the depth and direction of the feature.


You will now have a feature defined on the model tree but no visible sketch. If you expand the extrude feature you will see an S2D#### object: this is the internal sketch and is available for other features but is hidden to keep the model tree a little more neat.


Now that you have the feature created you can select the feature on the model tree and right mouse click to open the options available for modification or redefinition. Even better, you can select the object on the screen and select the right mouse button for those same options.


View attachment 2793
 
Morning All


Just a quick question for jraquet. Can you give us a little more detail on how you are using the Select Define Internal Sketch command? The wayIcreate is directly in the sketch command, using the basic icons.
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Best Regards John
 
He means to select the Define Internal Sketch command, using the RMB,when in a feature creation. This bypasses the icons and takes you into Sketcher.It's just 3 mouse clicks...click the Extrude Tool,RMB andselect Define Internal Sketch. It helps if you select your sketching plane before selecting the Extrude Tool.
 
A much easier way of getting straight into the sketch is to set up a map key and then create a button for this map key. 2 clicks to get straight into the sketch or one click and one press of a button.


Then create two more mapkeys while in sketch mode to ok or cancel the changes.


Map Keys are daddy!
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