View attachment 741
2005-03-19_144718_crv_graphs.prt.zip
.... might help clarify "G2", etc.
"Smooth" is a toughy; subjective, a blend of almost art and technical ability (using available tools to define and create). Myself, I'm just stumbling through the fog trying to figure it out. One of the things I think I "know" about the subject; the most common error is trying to "overdefine" curves and surface; add control points to curves and sections to blends, etc. There's a lot that goes into it and very few "one size fits all" answers.
WF2 has an excellent set of analysis tools for evaluating surfaces and curves, as well as an excellent set of definition / creation tools. About the only thing I miss, and rely on Rhino for, is being able to see the actual isoparm structure, assuming the ability isn't under my nose and I'm missing it. Directions can be seen, but not the actual density, as far as I know. One of the most useful evaluation tools (don't overlook it) is the real time rendering and environment mapping. Look at the way light and reflections play across the surfaces and intersections.
Rhino is, IMO, an excellent tool for figuring some of it out, evaluation, etc. Really good program. The more I learn about the tools available in WF, though, the less I rely on it for shape creation; not to say I'm ready to put it away just yet.
2005-03-19_144718_crv_graphs.prt.zip
.... might help clarify "G2", etc.
"Smooth" is a toughy; subjective, a blend of almost art and technical ability (using available tools to define and create). Myself, I'm just stumbling through the fog trying to figure it out. One of the things I think I "know" about the subject; the most common error is trying to "overdefine" curves and surface; add control points to curves and sections to blends, etc. There's a lot that goes into it and very few "one size fits all" answers.
WF2 has an excellent set of analysis tools for evaluating surfaces and curves, as well as an excellent set of definition / creation tools. About the only thing I miss, and rely on Rhino for, is being able to see the actual isoparm structure, assuming the ability isn't under my nose and I'm missing it. Directions can be seen, but not the actual density, as far as I know. One of the most useful evaluation tools (don't overlook it) is the real time rendering and environment mapping. Look at the way light and reflections play across the surfaces and intersections.
Rhino is, IMO, an excellent tool for figuring some of it out, evaluation, etc. Really good program. The more I learn about the tools available in WF, though, the less I rely on it for shape creation; not to say I'm ready to put it away just yet.