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PROGRAM CRASH ISSUES

We design hand grips, and believe it or not, they are extremely surface
intensive also. We have found with surfaces as complex as the one
you show (most of our designs), we have had problems with stability
also. In fact, crashing is a regular occurance, perhaps even 3 or
4 times a day exactly as you describe. We have pestered PTC,
completed tests ourselves, and upgraded our computers to no end.
You can simply spin or pan the part wrong and it will spit you
out. The only thing I can recommend is in your main surf, try and
break it down into simpler surfs and rounds. We use surf by
boundaries a lot and merge them into other surfs. While it is
more features and work. it seems allow the easier stuff to live, and
will shorten your regen time a lot later on also. The 3D
supersurfs as I like to call them, are really twitchy for some reason.
 
How do you divide a surface? THis is something I am not farmiliar with. I am having to cut out these things and make a boundary chain because I need more datums to manipulate for lights and things. If there is a way I can designate an area as another surface and assign 100 datums to that particular spot then I can do it that way.
 

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