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Using surfaces or solids ?

I'd like to add my $0.02c on this one..


I work for a Design Consultancy called Design Partners who handle the industrial design for many products in various disciplines but more often than not it's in the Hi-Tech Electronics markets (Logitech would be one of our main clients) and we pretty much use Surfaces exclusively!


We use a Master Model approach which essentially means that in a Master model (one part) ALL exterior and offsetgeometry is created. Wemake extensive use of Layers to organize parts files which could have 5000-6000 features in them and once we are finishedwith one particular section of a model (eg the outer surfaceof the top case of a keyboard, or button an a mouse) a copy of that surface is created and it is blanked off in a layer and that feature CANNOT have any children, the same is done for the offset of these surfaces and split-lines etc and you are left with maybe 100-200 of these copy surfs.


Now once the model is finished ALL of the construction features (be that surfaces/datums/curves whatever) are blanked and the "copy of" layer is shown. AnAssembly is then created and various part files are created and the appropriate surfaces are copied in from the master model, they are mergedand solidified, then the engineersin whatever company is our client takes these files and add ribbing and bosses or whatever and then there is the constant back and fourthbetween manufacturing/marketing/engineers saying "weneed moreroom for the PCB" "we need 3 degrees draft on this surface instead of 2" "We'd like to incorporate this new technology which we have just developed and need more room here" or whatever - my point is the model changes! and here is where the power of this technique lies.. the master model surfaces are changed (but the Feature ID of the copy of surf doesn't)and presto - the parts update with very few failures!


So not withstanding the fact that Solid modeling is extremely restrictive in terms of the geometry that can be created, the above technique (which is done without Advanced Assembly) would be impossible to implement!


There is MUCH more to surfacing than meets the eye!
smiley2.gif



James
Edited by: james.lynch
 
yeah it's quite similar! nice article!


I was only thinking of creating a new article for ProFiles there recently, I think it would be a great benifit!





James
 
james whta about time - how long does the disigner need to learn to understand the way your model are created? Is it easy or not?
 
muadib3d said:
question for dougr


what do You mean by volume surfaces?


A "bounded volume" is a volume that is created by surfaces on all sides - like the walls of a building. Once "surface merged" these volumes can be used to add solid or subtract from solid.
Edited by: dougr
 
james.lynch said:
We use a Master Model approach which essentially means that in a Master model (one part) ALL exterior and offsetgeometry is created. Wemake extensive use of Layers to organize parts files which could have 5000-6000 features in them and once we are finishedwith one particular section of a model (eg the outer surfaceof the top case of a keyboard, or button an a mouse) a copy of that surface is created and it is blanked off in a layer and that feature CANNOT have any children, the same is done for the offset of these surfaces and split-lines etc and you are left with maybe 100-200 of these copy surfs.


How do you "publish" geometry to other parts??
 
dougr said:
How do you "publish" geometry to other parts??


Hi Dougr,


While we have seats with Advanced Asm, many of our clients do not (which obviously pose a problem! so what we actually dois make a copy of the final quilt for a particular area (and this copy can have no children in the master model) and blank aff all construction layers.


Then create an asm and assemble the master into it in the default location. then create a part (asm to default location) and copy in the appropriate quilt using edit/copy or ctrl+c ctrl+v..


So it's not as Pretty as we'd like and we are always researching newer and better ways which will not limit our clients capabilities - but one thing is for sure.. it is ridiculously robust! and pretty easy to follow! :) win win..!





As for how long does it take to learn? it depends onexactly what do you want to change? just your practices? (no major benifit if you are happy with how you presently work) your company practices? (how many users?) or you, your company, your manufacturers etc (how long is a piece of string
smiley36.gif
) also, how well can you surface?


I couldn't really put a number on it - it has soo many factors to include and depends highly on your ProE skill level


James
Edited by: james.lynch
 
hi james


I can only envy things You do in Pro\e:)))


As far as I know You just finished Your study, right? So it is great that You start with such things in Pro\e. It is great oppurtunity to learn a lot and fast


I am curious when and where You put rounds in Your model? In the blank model(I dont think so), or in the finished model after merging all togheter and make solidify?
 

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