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I was at a company last month that claimed to have the largest # of features in a Creo part. They were 10k off. This chair from Herman Miller has the largest I've seen. Over 21k # of features. Check it out. One of my past participants in training did this one w/ their India partner.
Sayl - Office Chair - Herman Miller < just wanted to shake it up some today.
Im in Ohio near the Indiana Boarder this week teaching classes BTW
... I did a missile silo control box some years back that was about 5,000 features (not counting features within patterns) and it was far more elaborate than that chair. ...
Why wouldn't you count the features within patterns? They're required to make the part, right?
I care little about minimizing feature count and care more about a logical feature breakup. Turned parts are a good example as people tend to create a single sketch for the entire part or most of it. I'd prefer to revolve the major body and then create separate revolves for each o-ring grove or other functional aspect of the part. I feel it makes for an easier to understand and more flexible model. Same goes for screw bosses in a plastic part. I may be able to extrude all 15 of them in one feature, but if there are 5 parts being attached with 3 screws each I'd rather break them into 5 features.
Cpiotrowski, nice to see that your "back", haven´t seen you for a while? Didn´t you model a ford mustang a long time ago and made some pretty nice renderings using pro/E Arx?
//Tobias
maybe we can get some traction back on this forum. For those of you who took that design engine surfacing class you realize we don't care about feature count either. Actually more features can be more simplistic depending upon how you define complicated. For me it's being able to change a part 20 times in 10 minutes.