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Isair said:design3d
Modeling Mustang would be a nice, it is popular plane and you should easy find a lot of documentation. Keep it good learning and you be model airplanes in no time
Now I think that my first airplane model would be Me 163, because it is smaller plane and not so complicated as Me 109.
I'll post images when I make something.
Isair said:Ok I see that many ppl here are modeling cars, boats, and airplanes. I know that many of them are doing that just for their own pleasure, but I want to know which is the best way to create this kind of models.
My passion are airplanes so I got idea to create model of ww2 German airplane.
My first intent was to find somewhere on Internet real blueprints of all parts of the plane and then models all parts and assembled them to final model (well that went down when I realize that there aren't any free blueprints and it was hard enough to find any blueprint, and not whole ones to create complete replica of plane).
Then I realize that I can put images in surfaces and then draw curves over them to create geometry.
Now I'm asking you guys what is the best (easiest way) to create model either of airplane or car or boat. I have seen models of James and Cpiotorwski and I know that you guys know how to do it so I'm asking for tips on that field.
jeff4136 said:> SECOND WAY: ...
That gets you to prototype first flight.
Then you fly, modify, fly, modify ...
Concurrently full scale static testing is being done
which will probably result in additional modifications.
Production articles will be on the line by this time.
Fatigue testing goes on longer. Mods and / or envelope
limiations will probably be put on delivered airplanes.
It's still a drawn out process.
Inferno said:How do they go about the initial design process before moving to testing with wind tunnels, models ect? Do they just sketch something up, model it with CAD, and use vague dimensions?
jeff4136 said:Good point, and a glaring omission that was.
Wind tunnel models are just awesome, themselves.