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WIP 2007 Chevrolet Belair 5.7

Thanks alot guys, these comments mean alot. I will be going out of town for the next few days so my replies will be sparse. I will post some updates when I get back.


Happy modeling and a great New Year to everyone
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i would like to add my opinion to this very interesting try of making an exterior design of a car with ISDX.


if you want to make an exterior surface of a car i suggest you to navigate to : [url]http://www.cardesignonline.com/design/modelling/cad/index.ph p[/url], in order to find out that there are other cad packages that can provide you with more easily and practical solutions for your problem.


if you want my opinion i wouldn't try this with proe surface and ISDX. i would use ICEM surf module of PTC or Alias Autostudio (you will see these on the site above). The right tools for the right result.. and trying to do this job using other modules is really a headache..


But i must accept, indeed, that your design is very good and very efficient.. well done..
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hiiii there


I know everyone is short of compliments n praise for CP he is simply the best pro-e modeller around here anyway CP i guess in the coming year u will write a book on Rendering and surface modelling keep going CP so all the pro-e guys out there i wish u a GOOD MODELLING AND HAPPY NEW YEAR to u all
 
Hi all ... This is realy very nice model of Belair . Great colors and shine. Texture on the floor is interesting. Floor look like some kind of paper or something like that..


So happy new year guys and great modeling too ...
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Edited by: Miko
 
xcad said:
i would like to add my opinion to this very interesting try of making an exterior design of a car with ISDX.


if you want to make an exterior surface of a car i suggest you to navigate to : http://www.cardesignonline.com/design/modelling/cad/index.ph p, in order to find out that there are other cad packages that can provide you with more easily and practical solutions for your problem.


if you want my opinion i wouldn't try this with proe surface and ISDX. i would use ICEM surf module of PTC or Alias Autostudio (you will see these on the site above). The right tools for the right result.. and trying to do this job using other modules is really a headache..


But i must accept, indeed, that your design is very good and very efficient.. well done..
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This is only an attempt at making a car model? That sucks
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thanks for the compliment though.
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Thanks everyone, have a great Holiday!!! See you in the new year
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Edited by: CPiotrowski
 
Hi CPiotrowski
If I can get the basic standard dimensions of modeling a car.


If you can provide me those dimensions like: car width ,height, wheel dia,wheel thickness,dist betweenwheelsetc etc. in any form so that i can use it .


I think for modeling a car , ishould put those dimensions in layout format and after that to use those parametric values for modeling diff parts (if i am right?)


Thanks
 
Nice work...


Very cool. I am slowly but surely building a hot rod... may take a few years as it is on the lunch brea.





I am duely impress with the pics.


I have surfd professionally quite a bit at Toro and www.Vipermotorcycle.com





where do you work?
 
Hi guys,


Has anyone seen the web page DBBP.com? There are some really good renderings of CAD bikesthere.





Sip
 
goldlab said:
Nice work...Very cool. I am slowly but surely building a hot rod... may take a few years as it is on the lunch brea.


I am duely impress with the pics.where do you work?


I work at a place called ThinkPath in Warren, MI.
 
Hi CP, just wondering if you have had any news on the copyrights of your design ? Has anything progressed for you, I do hope so.
 
CPiotrowski said:
I am hoping this design will get me an industrial design position somewhere.


And this sentence did make me feel to reply in this long and pleasant thread.


As shown in some of the links provided here, CPiotrowski is not alone in his personal efforts modeling fancy cars and rendering them. Many, many boys who do some CAD job are modelling cars or bikes in their spare time or lunch breaks. Some of themare good, and the results are always asthonishing and beyond belief. "Is that a rendering?!? Looks like a photo to me!"


They all have the wish to work for a major car company, a design office, or at least at one of the supliers of them. And they hope that their work will get them there. But what they produce is a picture. A fancy picture. As you look at the wireframe of their models, it's just a skin. And it lacks any structure, wall thickness, engineering or what else is needed to create a manufacturable product.


So when solliciting to any position you desire, don't show your fancy pictures nor bring your home made 3D designs. But insist on your skills. Mention that you can dream Wildfire 2.0andthat ISDX is your thing. Mention terms like curvature continuous, top-down design, the difference between Style and Boundary Blends, and so on. And when solliciting for some position, let it be a technical one. Don't write for some design position. Remember that for any designer, 10 engineers are needed.


And now the tip: When having a job as a engineer within that car company or design office, than you can go wild. Style and shape anything that you work on, and in no time you make it to the desired departement or get the nice new projects. This worked fine for me, working already 6 years at one of the major design offices in the Netherlands.


Huug


PS CP: don't get me wrong: I like your work, and also these treads. Keep on the good work!
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Edited by: Huug
 
I still have to finish the model before the model rights can be attained.


Industrial design is what it is, Industrial design. Its art, not engineering. I really dont want anything to do with engineering, its boring. You kinda missed the whole purpose of the rendering thread in this forum. There aren't Industrial designers for Pro-e that do their own renders. Atleast not that I have ever come acrossed. That is the gap I am trying to bridge. When you design something its a design, not a replica of every single moving part. That takes a huge team to produce that part of the model. Offices and companies from all over the world since the beginning of inventions bought ideas from the little guy and made it into something we all use today. Also, this isnt just about any 3D software. I have 3D Studio, probably one of the best 3D modeling and rendering programs in the world. I can make photorealistic renders on that program but you know what, its just a modeling program, no dimensions, all weak geometry just to dazzle the eye. I am trying to motivate people to push PTC to enter into the rendering realm and take over a big part of the industry that they have no stake in...allowing companies to render in house with equal results that 3DS or Lightwave type programs can produce. Rendering will be a huge part of the future of 3D modeling, why shouldnt ProE be the first to step up to the plate. Your kinda tellin people not to try to advance themselves. I am assuming you are an engineer that dabbles in Pro-E every once in a while?


None of this reply was mean and I appreciate your compliment and nothing you said offended me.You might be happy with where you are but some of us are not, someof us want more. I will be an industrial designer and most of it will be because of those pictures, they show imagination, eye for detail, advanced surfacing and solid modeling. All things that a company would look for. Here is the thing, I dont have a problem in interviews with expressing my knowledge, that all comes out in conversation. Basically, either you know enough shyt to get the job or you dont and you likely will know that before you even get interviewed for it. I dotn worry about that aspect of it because I know enough about pro-e to get the basica pro-e designer job. What I want is to dazzle their eye beyond their average interviewee. I also dont want to be the 55yro solitaire playing designer sitting next to his 28 yro partner who can do 10X the shyt on the same program he has worked on for the same period or longer.


FYI...every panel on this car is thickened to .150 and can all be produced from the model. 3D Studio is pretty pictures, WILDFIRE is pretty DESIGNS.
 
Huug said:
CPiotrowski said:
I am hoping this design will get me an industrial design position somewhere.


And this sentence did make me feel to reply in this long and pleasant thread.


Many, many boys who do some CAD job are modelling cars or bikes in their spare time or lunch breaks. Some of themare good, and the results are always asthonishing and beyond belief. "Is that a rendering?!? Looks like a photo to me!"


That isn't engineering software, those are all renders done with rendering programs like 3DS, BRYCE, Lightwave, sent out of house.


I challenge you to show me some finished renders done in engineering software made by regular designers. The renders need to be closely comparable with equally impressive models. Not just a chrome fork. Show me vehicles, rendered vehicles!


Just trying to prove how rare this artform in the engineering world is. I wait for your picture posts
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Edited by: CPiotrowski
 
HIIIIIIIIII THERE


Huug i understand what u told out here n respect it but dont u think u went wrong somewhere CP is just tryin to teach us fellows abt rendering thru his models we dont care wether its technically drawn or no we just respect thsi guy(CP) for the work he has done towards teachin we guys abt rendering if not for him i would not even had heard abt this word RENDERING i donno abt others but this guy had taught me a lot and i really respect whatever he does so plz huug dont take me wrong on my words iam just expressin my opinion abt Cp
 
Hi Gentlemen,


Huug said:
But what they produce is a picture. A fancy picture. As you look at the wireframe of their models, it's just a skin. And it lacks any structure, wall thickness, engineering or what else is needed to create a manufacturable product.


Well yes I too understand your point of view Huug, however this comment was a little harsh. Just because there are no dimensions, accurate manufacturing considerations or structures etc doesnt mean that what is being created here on this forum threadtakes no skill. Quite the opposite infact. For somebody to get to this stage of conceptual development takes a lot of skill and imagination, aswell as knowledge of pro-e... and you cant tell me that somebody who can create such complex automotive parts will have no idea of engineering ?I do agree with what you say regarding career prospects and interviews however.


CPiotrowski, "I really dont want anything to do with engineering, its boring." Haha, engineering is not always boring, if it was I wouldnt be here... and like I say above, most people that I have met who are interested in industrial design do have to have atleast a minimum understanding of engineering, otherwise ( and I have witnessed this manytimes ) the industrial designers often end up with a conceptual design that is impossible to manufacture. So...I am just assuming that you do have quite a level of engineering knowledge ?


Interesting topic to discuss anyway... but perhaps for another thread. What this discussion does lead me to ask is a question for CPiotrowski. Having just read though one of your reply`s regarding the Mag Wheel designs, you stated that you often will look at an object that you think is impossible to model and then just force yourself to model it. Yes a great way of self improvement and a technique that I am using as the pro-e noob ( just my models are muchsimpler than yours) My question really is, with all the car parts etc, even down to the alloy wheels themselves, it does seem that you have studied them in more depth or have access to details/dimensionsto achieve the results that you do. Afterall, I believe that even with all the pro-e skill in the world, you still wont produce an accurate modelor render without the basicknowledgeof what it is you are creating?


I hope that makes sense, even made me think twice lol. Basically put once again, when you create the mag wheel what source`s of information do you use ? I presume some of the information you use is of an engineering nature leading me to the statement above.


Keepup the good work anyway, learning the basics of pro-e is still my goal at the moment and renders will comelater.


Kind Rgds
Edited by: [-Skint-]
 
Huug and Skint do bring up interesting points about the common conflict between the aesthetic function and the manufacturability function/engineering of a design. These are , of course, nice pictures but when the rubber meets the road and these surfaces are not just for play time and a nice pic anymore then engineering knowledge at least fundamentally has to be present. My job has usually been making the ID function a reality in manufacture and creating a "tool ready" model. I probably should have pursued a ID career as my aesthetic sense and visual abilities are better than some ID guys I have worked with. This is neither critique or downplaying the work that has been posting it is just the reality of manufacturing and production. I have started out with a lot of cool pictures and they are fun....





I really like the stuff everyone has posted
 

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