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RD hot suff out there cool rendering and the pics are terrific keep up the good work and ISAIR thanks for the tip abt config option can u plz tell me what difference we will get after entering this option ADVANCED_PHOTOLUX_OPTIONS iam curious to know abt it plz can u explain in brief
here is the quick render i did it for my friend he had done the model and wanted me to render it for his project book which he is currently doing i hope i havent let him down by this kind of rendering
Skwasim
as I described before this option will bring 4 new options of material under Advanced tab, what exactly they do and what benefits they have I don't know, just simply haven't got time to try them, although I have seen them in WF3 and spouse with them you have better control of materials.
Suggest that you play with them to see what you will get out of renders (I will play when will have more spare time to use).
ISAIR, the texture on that model looks great, bump fits well.
SKWASIM, ncie renders, the best I have seen you produce, especially the gear.
Still a few issues with transparencies and the body needs to be more reflective but this is probably one of my better renders to date after hours of troubleshooting.
Hi CP..Congratulation! I dont knowwhat can I say!!!
So this is the Unbelievable work! ..Mustang already look like real (existing) car! It is better for meto dont know your salary for this kind of work!
Did you create this image only in Proe? or did you use Photoshop for more effects too?How long did you configure all optionsthat werenecessary to create something like this? If you used only ARXin Proeand if you reallydid notuseother programs to create this image so I already know abillities of ARX. How long your computer rendered this image?
ACtually MIKO, this is still a WIP for a final render. Each render takes about 10 hrs so troubleshooting paint and things takes a long time. This is absolutely just a raw renderfrom Pro-e with ARX. No photoshop was used on this render, that will be for the final images. I cant really say how long it takes me to setup materials and such because I change things after every test render. This is probably the 6th or 7th 10hr render to achieve these results. I still have to address the windows issue, I am thinking with the igs transfer there was a surface that I missed and that is the reason the transparency isnt working. I am figuring maybe two or three more renders for a final image, then I will create the final matte print for sale. I still have alot to do for materials and textures. There really arent many in this render.
Yeah Megaladon, this is just a studio render, there is no driving out of this room.
WHen I have completely configured the materials on the car I will create a more realistic surrounding.
Thanks so much for the great compliments!!! I hope the next images will be even better. WIll likely take another day or so to post the next changes. Edited by: CPiotrowski
Instead of posting images online, can you smack a better high res pic on your website and list the link, show us the image how it supposed to be shown. I know the full scale image would be huge, but a 3-4 meg tiff would be sweet.
Here is a clearer scaled desktop version...1024x810. The larger image up top is basically an unoptimized .jpg with high scan settings. As big as this image is, I can only host .tiffs to play in media players so it will come in small. The big one isa pretty high resolution image. It probably cant get any clearer than that. FYI, I just spend 4.5 hours last night making changes to the model including textures and environment. I started it at 2am and at 730am it was still rendering. I am confident that it will be done by the time I get home at 430pm est. Stay tuned.
hi CP.. Did you already try tocreate some animation of rotating the Wheel or somethinglike thatwith MUSTANG? This will be very interesting but too long to rendering But this is job for Athlon X2
Another passs with some changes to textures and paints. This was just a one time render for this color. The reflections are split in the windows so not reflecting right. Body is too reflective now. But, a realism step up IMO.
Did you use bum mup for floor and walls? Or isit only singletexture?I think that best way to create real good render is: Create model with many details and than will be easier to render it.AmI right CP?
Actually modeling and color details are key. I have found renders are only as realistic as the model. Its official, my WILDFIRE is officially about dead. It will no longer render transparencies. This is frustrating. I am so close to a final render and this starts happening.
The floor is just a bump map. Edited by: CPiotrowski
great work CP especially the last render i really liked it man keep up the good job waiting for ur more updates and one thing did u slow down a bit on Belair iam eagerly waiting for its update anyway thanks for the compliment CP
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