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RENDERING...Q&A and GALLERY

I have found that selecting perspective from your system default view is the best way to go to get the most realistic view. I would say the issue with the wheels on the Z4 is that he's not using perspective at all.
 
dojo, looks a nice model and good render. I would add a few more details to the gun barrel though
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, also try rendering the gun in a gun metal (chromium ) type finish should look pretty cool. Been a long time since I played CS.


CP... have you gone mental !!
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CPiotrowski said:
Thanks for the compliments Paul...


The render on my computer takes about 45minutes. I dont have any tutorials for you because I taught myself. James Lynch I know has some pretty good tutorials. You might want to ask him. As far as your limitations with WF 2.0. I use a personal edition of WF 1.0 but I have the ARX upgrade which you can see makes quite a difference. That will be your only negative if you dont have the upgrade. The difference between the first three images and the second two.

I'd love to take a stab at rendering this car with a few options in Carrara if I may have the model. Do you have a version of it in a standard 3D format like 3DS, DXF, Wavefront OBJ? I should avctually be able to load even CAD formats IGES and others, since Carrara 4 and 5 have the CADstyle loader.

here's what I do www.thebest3d.com/carrara - focusing on the earlier version 3 and 4 which are already amazingly powerful with global illumination rendering, caustics, indirect lightning and stuff going way beyond raytracing in realism, like HDRI probes and soft shadows.

Let me know if I can have a stab at the model for render testing.
 
Hi Dojo


I think your model will be great when it's done. I like the image you posted. It shows the true power of the Style function, and how easy it is to visualize you goal when you use trace sketches. I see you are another of the true pro-e commanders. Great work


Steven
 
red devil said:
Why? It's helping some people, which is the point of the forums is it not?


RD
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I agree, this is one of the treads I look at first. I like to see what the other people can do with photorender.
 
hi All!!!


hi dojo!!!


Great work!!!
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keep it going


I agree, this thread's good. I much appreciated what everybody here contribute to this forum. It helps the amateur (like me
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), or professional...can get more experiences, knowledge(Pro/E's so wide)


I'd like to ask you that where can we get the the car picture and how to insert it into Pro/E windows. Actually, i don't know that
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Thanks in advance


Nice weekend & Best regards
 
Foolmankh : this topic explains how to add those blueprints to your model : [url]http://www.mcadcentral.com/proe/forum/forum_posts.asp?TID=30 466&KW=blueprint[/url]Skint's way when you have ISDX, James's way if you dont. In config.pro set your texture_search_path and pro_texture_library folders to where you installed them from the cd (eg) C:\ptc\graphiclib\graphic-library\textures. Copy your images in that same folder.


Blueprints can be found at http://www.suurland.com/ http://www.the-blueprints.com http://www.smcars.net/


Had no time to continue on the body due to 'real' work, but couldnt resits on having a go at the tires. The rubber is still just a basic texture, I just focused on the rim.


Greets Nick


rendered one : http://users.telenet.be/FYM/z3coupe/wheel1.jpg


the real one : http://users.telenet.be/FYM/z3coupe/original.jpg


overall : http://users.telenet.be/FYM/z3coupe/overall1.jpg
 
Hi guys, Ive not used pro-e for a while, im loosing practice
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In general I believe my pro-e skills have started to get better, i even helped somebody else out the other day hehe, I have been using it on and off now since I started this forum, so you can say about 3 - 4 months.


I believe my modelling skills have improved but other than that, I am a bit slow at delving deeper into the more intricate parts of pro-e, so... seeing the images above etc and all the conversations I read about ISDX.. i thought i`d give it a go !


Not sure if any of you guys have heard of a sci-fi program called Farscape ? I decided to have a go at modelling a Pulse Pistol, from the tv series. Below is the original picture I used in the ISDX feature, and below that my two images of part itself. Its difficult to find good images for the pistol so I used what I had and used artistic liscense for the rest lol
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I had fun doing this, and now realise the potential power that ISDX harnesses, guess I need more practice but not a bad start
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Original Image for ref material : [url]http://img527.imageshack.us/img527/7155/pistolleftsidebig1wp .jpg[/url]


First render: http://img205.imageshack.us/img205/433/pistol5tm.png


Black render: http://img209.imageshack.us/img209/6240/pistol46hu.png
 
Hi Skint...Dont worry it is pretty good for start of some project.
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. I have to say that this is pretty good for regular render .... and model is great ... keep going pal..
 
Cheers Miko
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I wasn`t really bothered about the render, but it was a good exercise for learning the basics of ISDX. I think I would be a million miles away from creating a car yet though
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Hi Skint!!!


Good work,dont stop. I'm very pleasant if you share with us about your ISDX basic
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i'm studying and gropeIDSX's way but hic...
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, i haven't got it yet.


Yeah i agree with Skint, to me a billion miles away from reaching a car (dont know when...
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)


I'm looking forward your new work, Miko. I'm much appreciated what you gave us Miko


Best regards
 
best way is to start with a old model lada skint,I think its even modelable with just protrusions
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and the blueprints exist sooooo (after the beemer it will be my next model hehe)


greets


Nick



Edited by: dojo
 
dojo said:
best way is to start with a old model lada skint,I think its even modelable with just protrusions
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and the blueprints exist sooooo (after the beemer it will be my next model hehe)


greets


Nick


Haha, yeah. The lada`s were made from cubes hehe, should be easy enough
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Edited by: [-Skint-]
 

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