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Actually the body was made from surface freeform. Here is the first wireframe pic of the body being made.
Anyone can feel free to ask for advice on rendering with Pro-E, I have spent countless hours rendering hundrends of images to finally get it to where it is in that pic so if Ican prevent you from going through all that pain then I will. Granted, the render isnt photorealsitic but it is one of the more realistic renders I have seen from WILDFIRE.
Here is another rendering, obviously a very simple model but the render is pretty sharp with the texture. The same lighting was used in this image as the car. Makes for a good desktop image if your a yamaha fan as I am. Thus the reason it is sooooo big. TAHNKS FOR THE GREAT COMPLIMENTS GUYS!
I only glanced at them there earlier today.. my images were pretty much created with the tried and tested method ofgood old trial and error!
I'd say I have about literally 50 images of those speakers! 20 alone playing with depth of field, it renders quite fast on high quality settings i'd say under a minute! not bad at all!
I'll have a few more after the weekend! gotta go play and make a few nice models drawings and images..
I've a question for you.. I've found that when I apply texture maps(essentially created or downloaded jpegs)to my models,I get a very dull image showing through. is this a lighting problem? did you create the map used above? and finally care to share the lighting file?
I was at a presentation by Tim harrisson from PTC and Clive Davis from lightworks recently and Clive mentioned that he"created" a light file by adding 40 distance lights in a dome configuration by editing the light file (pro only lets you add a set number of lights) he rendered teh same file with this light fileand the results were considerably more realistic..
OK from my experience what gives image dose of reality is light!. Till now(proe 200i2 to WF2) there was problem configuring lights (well u must spend about 1 or 2 hours to get nice lights, of in first time more then 2 hours). Now WF3 have easy est way to configure lights.
Second is floor or should I say environment of rendering object. If u render object in blank image (background set to withe) is not the same like when you render in front of some image, or scene.
I don't know of WF3 how is there configured floors, walls (room in general) but I know from my experience that I lose about 1 or 2 hours to get nice room (if I'm Lucky).
Everything else, textures, bump-mapping, map, materials are easy to learn how to configure to get real nice render images.
Concluding tips (or better files) for lights, and room are the ones that we are looking for.
PS: soon I will finish my new project for collage so I will need this tips for real nice rendering images, and then I will this images post here
look forward to ot Isair.. I gotta say I can set up a room in about 5 min including the test rendering (or use realtime rendering) it doesn;t take long once you get used to it.. the "scene" files in wf3.0 are a great addition.. and the fact that you can embed them into the model is fantastic.. close the model, open it again and all of the room and light settings are already there!
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