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Looks, nice, would even look better with some props.
Some things I have found that can add to the realism is by adding things called props. You know...like you might find on a movie set. Things that have no direct purpose, but add to the quality and realism valueto the scene.
For example, if designing a kitchen blender, set it up on a kitchen counter top with maybe a sink next to it, pot holder nearby kitchen utensils, etc. something glassy nearby.
I would say your image would look great (albeit with a little more relfection and 'dirt' added to it) if it was in the proper 'scene'.
I use Cinema so it's easier to create and setup stuff like that.
DOES anyone else use Cinema ? I use it all the time when our ID department wants renderings.
You may also want to put it on the floor, shadows will also help in the realism. I am assuming this is just suppose to be a studio render, that would be my next move. Then try to render it in a realistic scenery. At some point I plan on modeling a garage to render my cars in with tool boxes and things in the background.
$695 for the core package and then they have add-ons.
I have got by without those add ons.
With that I can say there is some time involved in light placement and materials in order to achieve the type of realism that you see above.
It takes time and experience and a good eye...
And with that I can say I'm not totally happy with all the renders I do. Some take more time than others. Luckily I can say that my job allows me time to do some of this creative work. (keeping my fingers crossed)
I see a lot of renders where surfaces are 'perfect'. When in reality there is some subtle 'waviness' to the surface. Whether the surface is flat or curved.
For example a sheetmetal part that has a porcelain coating does not have a perfectly smooth and flat surface. It has a very very very subtle waviness to it. It is those fine details that must be picked up by the naked eye that can make or break a rendered image.
If you don't catch these subtleties then the renders look like CAD images for all intense purpose and you end up with a great image, but not a realistic one. You have to ask yourself "What is the purpose of this render?", "Is this a render for marketing to make a decision by?" etc....lots of questions to ask oneself before working with the materials and lights.
That is nice render coolntn1, and you point out an interesting software for render.
Actually today I put time in some little research about rendering software. My goal was to find out what software is user friendly, easy to learn, and it can import files from ProE. We all are working and modeling with ProE so another modeling software is out of question in my research, it is only for converting and rendering ProE models.
There are a lot of softwares, plug-ins for converting files, their price is similar (they all are around 700 to 1000$). I've come arcs LightWave, 3D Studio, Maya, Rhino, including ARX module for ProE.
Now that are all professional modeling and rendering software, and I think that to learn them you must take a training, that is another cost, but no doubt then you can make excellent renders and even more, animations movie presentation etc.
What takes my interest was this software called Blender. It is free 3D rendering and modeling software with user friendly interface, what is more important it can import ProE files (slp and stl). Now I didn't have time to go trough it and taste it but I'm sure planing it to do it.
In the meantime if someone is interested look at this web site: http://www.blender.org/cms/Home.2.0.html
Check the gallery section for images
And BTW there is one more free rendering software called Pov-ray but he is more complicated and without user friendly interface.
I also have 3DS which requires a translation program around $200.00 and the program is somewhere in the ball park of $1500.00. Not 100% pro-e friendly either.
Not sure what your concern was about exporting...but you can export a Pro/E part into an OBJ (faceted) and bring it into Cinema very easily. Easy as pie.
Of course everyones particular limitations, budget, etc is something you have to factor in, if your company doesn't want to buy software so be it.
As far as training, I have taught myself how to use the software and you can see my results.
I took a look at the Blender Gallery Images and at first all I can say is you get what you pay for. (lets see now...it's free right ?)
One other thing, think about the cost of having an outside render artist having to do the images your after. Well immediately software generally pays for itself.
There were a few photorealistic images in the gallery that are comparable to 3DS renders like works from Zsolt Stefan. It's not just that you get what you pay for...you also get what your talent can make. From what I can see this software can definetly produce photo quality images. All those renders are from different users. Some of the better renders are very impressive in my opinion.
I will download and experiment with it tonight. The reason I dont use 3DS is because the transfer from pro to 3DS loses colors, atleast with me. This one may work better. I will give updates when I get some. I also rendered a wheel assembly for a friend so I will post that when I get home in a few hours.
This is a model that I rendered for a co-worker. He was going off of my idea for the wheel for the Belair. Those will likely be the brakes I will use with some small adjustments. This was the first draft, have some adjustments to do on the materials.
Chrome looks real good megaladon. YOu made this with black highlight and color? Was this chrome achieved with just reflections? WOuld like to see them with smooth lines. Edited by: CPiotrowski
BUT I ENHANCED THE QUALITY THIS TIME AND I DID GET SHARPER LINES
I THINK IF I USED SOMETHING DIF FOR THE BACKGROUND RATHER THAN PRO E DEFAULT I COULD GET A BETTER RESULT
DO YOU HAVE ANY LINKS TO DOWNLOAD BACKGROUNDS?
OR A BETTER QUESTION I HAVE IS IF I HAVE A JPEG OF A SOMETHING WHERE THE MODEL WILL BE USED IN WHAT FORMAT DO I NEED TO CONVERT IT TO TO IMPORT INTO PRO?
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