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ProE rendering.. I think I like it..

Nice renders guys!


About that glass problem, as I remember from my experience the problem is reflection, sometimes material is right one but when you render it come terrible because of reflection, so try do something with that, or maybe different type of glass.


I have just finish my project I wasworking on last about 1 month (well not all the time
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), right now is in render stage (last 50 min and still rendering). I got questions about that graphic lib materials. I use graph lib material such as stainless steel, burnished steel, machined steel etc., but it seems to me that they are not realistic, or maybe I'm wrong?
So the question is are you using graphic lib materials or do you create your own?
Also maybe because of wrong light usage doesn't look realistic to me?


When my rendering will finish I'll post pic here
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I only started usign the graphics library yesterday.. bu tit seems to work.. well it's much better in WF3.0 where you can actually go in and edit the materials.. but yeah, I'm starting to use it now!
 
Thanks
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But I'm not satisfied with this steel material, I must do something about that, or change material or change lights (probably change lights), then will it render again and will see how it looks like then.
 
An attempt at helping...


The water meter. First off the last material you used for the base of the water meter looked really good. The suggestion I would give for the realism of the glass is reflection and refraction. Glass wont look realistic unless it has something reflecting into it. If there is nothing reflecting into it it will just have a light outline with a darker inside line(your black line.) Turn the reflectivity up and put an image on a self made wall or one of the room walls. The closer the wall the brighter the reflection will be in the glass. Turn the refraction up also to atleast half so the model inside the glass is refracted. One thing about glass is that its not that shiny, its just very reflective with alot of refraction.


Most of the materials I use were made from experimenting or from material settings on Lightwave metal files. I dont use textures for metals, just a color with specific reflectivity and shininess. I have been able to render my wheel assembly on lightwave but its not worth the trouble. It takes massive .igs files for me to transfer a model from Pro to Lightwave and lightwave wont support it. The few renderings i did with lightwave did look good but its too much of a dedicated program, you can only have lightwave images and scenes so I choosenot to use it.


The settings I use for rendering if I want a serious render are Photolux Maximum, quality samples 10, anti-aliasing on with threshold 5% with 64 samples. I set my custom screen to the same size as my monitor settings which are 1024x768, that way the images are perfect size for desktops. Raytrace, 10 bounces (only 5 necessary). At least three lights, not all the same color including one lightbulb and no ambient light. If it takes too long to render your model just to figure out material settings then make a quick model that you can test settings out on high quality renders so it doesnt take so long, that is what I had to do with my paint and also the reason I have never done a true, no sh*t attempt at a perfect render because none of my models are done and I dont want to wait 4hrs to see a not finished model rendered. THe render time on that last wheel assembly was maybe 35 minutes and that was just for a test. It takes all of 3hrs to render the complete car so I dont do it much.


I have attached all my textures to a zip file so if anyone wants them just let me know. Maybe I will find a model that I actually have finished and try to render it as best I can. I do have a digital touch screen remote that I made but I lost the targa file for the touch screen so I will have to remake it to render it. If someone would like me to try and render one of their models then send it to me at...


[email protected]
 
Isair said:
Finally it is finish, after 1 hour and about 30 min of rendering with all set to maximum, and resolution 1280@1024
Here it is, what you think?
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View attachment 1031


I think for the most part it looks pretty good. what it is lacking is the sharpness between the brick wall and the model, notice the .jpg loss between the wall and the model, check your display settings on the model. Are you saving these as a .tiff file and transferring them into photoshop and optimizing the pics? That is what I do to keep the high resolution image from losing quality. THe materials arent too bad, just work on the sharpness. Oh, the bricks also look like they need to be bigger.
Edited by: CPiotrowski
 
Real nice one, almost like real
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Thats true, I have experiment with this anti aliasing also, and there is no difference if you set Samples to lets say 1000, threshold to 100%, or if you just don't use anti aliasing.
 
Anti-aliasing decreases the amount of noise in the rendering, the difference is subtle but I can tell the difference when i render at both ends of the spectrum. If you have ever rendered on BRYCE you can see the difference between low set A.A. and high setting A.A.
 
This was saved as .jpg, and then optimezed in Fireworks so I can upload it here (I have to reduced about 42% of jpg quality), and thats the reason whay image is so blury (original image is sharp enoguh but it is 232 kb big)
Thanks for tip how to keep high resolution image from losing quality
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(as well as others tips)
 
250kb is rather small, all of my images optimized are over 300kb but I upload them to my hosting site. That render looks better, still resolution loss but the detail is much more evident in this rendering, would still love to see it crispe. The tinted glass looks nice.
Edited by: CPiotrowski
 
The problem was of my first image I post it, that whole assembly is height 2400, and width 1400 mm so if I wanted to render whole asm I must set zoom that can see whole asm (OK I didn't try is there options that it will render to defined resolution and fit whole asm to that resolution), and because of that it came small asm in picture.
So here is my renders in full size:


http://img155.imageshack.us/my.php?image=vitlo2wd.jpg
http://img297.imageshack.us/my.php?image=rucnovitlo104tm.jpg
http://img283.imageshack.us/my.php?image=rucnovitlo98mq.jpg
 
Sounds like you are rendering without perspective. I know that in 2001 if you dont select perspective before you render it the model will randomly come out in size in the render. It still looks to me that your visual settings on your model are turned to low setting. If you have never used perspective before which I am sure you have, in your rendering options window there is a box, white wireframe icon, that is the perspective option, make sure you click on that icon before you render. If this is not the problem you are having then you may need to explain a little better.


For those surface issues, what type of surfacing method are you using?
 
I think this suggestion will be for all



Try not to post problems here, which are not connected to rendering
capabilities of ProE (explicitly try to follow name of the topics). I
don
 
CPiotrowski
you are right I didn't use perspective in neither of this renders. About that low render settings, well I'm not sure that I turned in high, but I know that for quality it was set to 10, but also to me is strange that this full render with all set to max value last 1 hour and 30 min and image in resolution 1280@1024 comes out big only 232 kb.
I will try wit your settings and then I'll see how it cames out, and post it here so you can check it.
Thanks for perspective tip, I have use it before but in this case I didn't
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Speling I'm answering to yours question in new topic
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Hi all.


I think, only my questionsare about modeling and not about rendering.If anybody can help me with my problem please send me somethink. Thankyou.
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Please forgive me my bad english.
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OK, when you setup your image options, set it to save as a .tiff format. That will make the image muhc more detailed when transfering into P.S. or FW. In the photo program, do allo your enhancements and then save that image as a jpeg, that will keep the high-res image but dramtically drop the file size. All my renderings are less than 400k which is not bad for a high res image so it is possible to have a clear image with reletively small file size.
 

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